Artificial Intelligence in Game: Emotional Respond from Indonesian Text using Text Classification and Fuzzy Logic
Emotion plays a vital role in daily human communications. Many types of emotions such as joy, sadness, anger, fear have been known as important aspects of human behavior; however the role of emotion in human-computer interaction has not yet been much investigated.
This paper presents the role of emotion in NPC (Non Playable Characters) in game environment using text classification and fuzzy logic.
Keywords: game, artificial intelligence, text classification, fuzzy logic