Kecerdasan Buatan dalam Game untuk Merespon Emosi dari Teks Berbahasa Indonesia Menggunakan Klasifikasi Teks dan Logika Fuzzy

Artificial Intelligence in Game: Emotional Respond from Indonesian Text using Text Classification and Fuzzy Logic

 Abstract

Emotion plays a vital role in daily human communications. Many types of emotions such as joy, sadness, anger, fear have been known as important aspects of human behavior; however the role of emotion in human-computer interaction has not yet been much investigated.
This paper presents the role of emotion in NPC (Non Playable Characters) in game environment using text classification and fuzzy logic.

Keywords: game, artificial intelligence, text classification, fuzzy logic

fullpaper in Indonesian (AI in Game to Respond Emotion)

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Posted in Penelitian, Publications, Research

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